![]() ![]() I had some trouble with Layers of Fear’s ending the first time I played it. At worst, your character passes out from fright and quickly awakens to hobble forward. What good is a funhouse if it allows you to leave in the middle because you’re too scared? It also helps that you cannot actually die in this game. If you get too freaked out to continue, too bad. This may strike you as annoying, but it’s actually an effective way of keeping you in the game. ![]() Only after you’ve made it back to your art studio and painted a new layer will the game record your progress. It’s worth noting that you cannot save your game in the middle of a chapter. As such, we’re presented with many elongated hallways to cross, sometimes empty, sometimes…not. The developers know it’s not what jumps out at you that terrifies, it’s the expectation that something will. Never has turning around been so frightening. In fact, the manner in which they change as you creep closer towards insanity makes for some of the Layers of Fear’s more chilling moments. And although you explore the same rooms throughout each chapter, they’re rarely presented the same way. Doors will lock behind you if you’re going the right direction, preventing you from needless backtracking. Rats are everywhere (or are they?), once normal paintings shift into hideous creations, wailing can be heard in adjoining rooms, floors and foundations are torn apart. There are moments where you can decide which door to open, whether to follow the scurrying rats, or how seriously to take the warnings written on the walls (take them seriously), and your choices can affect the ending by closing you off from certain items that can be found. ![]() With each chapter, the house you’re exploring becomes increasingly decrepit. Layers of Fear is mostly divided amongst six chapters that end with you acquiring-through disturbing and grotesque means-a new material (or layer) for the final painting. Each revelation is quick and to-the-point the building sense of dread is never put on hold so you can read overly long passages of text. There are annoying animals, a horrible accident, and a child. You’ll learn from these notes and from memories triggered by certain objects that the painter and his wife are facing a souring marriage, but why? There’s alcohol involved. The Switch version allows you to use Joy-Con motion controls for this, but don’t the L stick provides better precision. But add in its slow deterioration and the fact that you can never leave it, and it quickly starts to feel like an inescapable trap.Įxploration largely consists of opening drawers and cabinets. Layers of Fear is set during the Victorian era (plenty of fireplaces and checkerboards, and no TVs), so the house is already creepy enough. We see the game through his eyes, and a backstory revealed through copious notes scattered about his house reveals the reason for his creative rut. The haunting takes place in the home of a once heralded but now frustrated painter who just can’t seem to complete his masterpiece. ![]() So, how does it hold up two years later on the Nintendo Switch? Step inside…if you dare. I recall there even being a thunderstorm one night. I originally played this first-person horror game when it was released for Mac in early 2016, and I played it the way the developers intended alone in my office at night with the lights off and my headphones on. All rights reserved.This is not the first time I’ve wandered the haunted hallways of Layers of Fear: Legacy. All other copyrights and trademarks are the property of their respective owners. 'Layers of Fear' and Bloober Team are all trademarks and/ or registered trademarks of Bloober Team Inc. “Aspyr” and the Aspyr “star” logo are federally registered trademarks of Aspyr Media, Inc. © 2016 Published and distributed by Aspyr Media, Inc. Online activity subject to Terms of Services and User Agreement (One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Software subject to license (us./softwarelicense). Ě return to the terrifying and psychedelic experience that you loved from the base game Two distinct endings based on how you play the game Ğxplore the painter’s house from his daughter’s perspective Ě completely new narrative experience that expands the story of Layers of Fear Can she forgive her father, or will she resent all that has happened? Lead the daughter through what’s left of the mansion and take part in the madness that her father bestowed upon the whole family. Layers of Fear: Inheritance expands the plot from Layers of Fear and tells the story of the painter’s daughter, who comes back to her childhood home to face her past. ![]()
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